AI Insights · Timothy · October 2025
Top 5 Science Games Performance in Austria Q3 2025 on Unified Platform
Explore the performance trends of the top science games in Austria during Q3 2025, highlighting downloads, revenue, and active users.
In the third quarter of 2025, science games on the unified platform in Austria showed diverse performance trends. According to data from Sensor Tower, these games had varying degrees of success in terms of downloads, revenue, and active users.
Plague Inc. from Ndemic Creations saw a peak in weekly revenue reaching approximately $633 in mid-August. Weekly downloads fluctuated, peaking at around 365 at the start of the quarter, while active users increased steadily from 254 to 681 by the end of September.
Cell to Singularity: Evolution by Computer Lunch experienced a gradual decrease in weekly revenue, falling from $430 at the start of the quarter to around $254 by the end. Downloads remained low, with a slight peak at 44 in late September. Active users also showed a slight decline, stabilizing around 219.
Experiment - gut oder böse? from SponsorAds GmbH & Co.KG had a declining revenue trend, starting at $407 and dropping to $135 by the end of the quarter. Downloads were minimal, peaking at 16 early in the quarter.
Cell Expansion Wars by MOBIRIX maintained a consistent revenue increase, reaching up to $269 by the end of September. However, the game had no significant download activity during the quarter, and active users remained constant at a low level.
Patient Zero: Plague game from Brightika, Inc. showed a promising start with revenue peaking at $214 in early September. Downloads surged to 1,149 in the same period, while active users fluctuated, peaking at 679 in mid-July.
For more detailed insights and data, visit Sensor Tower's comprehensive analytics.